Music videos, loops, and title work, drawn rather than tweened. One piece on the wall so far, with the rest close behind it.
ScrollIllustration that has to survive being moved.
A still image gets to choose its one good moment. It holds that pose for as long as anybody looks at it, and every decision in it was made in service of that single instant.
Animation takes the pose away. The drawing has to keep working through every frame on either side of the one you would have picked, which means the parts that were only ever holding still for the camera get found out immediately.
What is here is the work that earns its motion: pieces where moving is the idea rather than a finish applied to something that was already done.
Finished pieces, and the drawing of them.
Nothing here was generated.
Every frame in this wing was drawn, which is slower than the alternative and is the entire point. The timelapse on the Yellow Gold Diamond Fire page is the whole build, start to finish, at speed, and it is there because a finished piece never shows you where the work actually went.
If you want the short version: it is the same hand that does the branding and the posters, holding still for a lot longer.