00In the round
01Dead Comics SocietyBrand Identity + Event Identity02Club TattooIllustration03Haystack WinesBrand Identity + Packaging04Museum of FailureExhibition Branding + Experiential052B FarmingBrand Identity + Photography06Rabbit Hole WinesBrand Identity + Packaging07Tame ImpalaPoster Design + Illustration08Ashwood Tattoo StudioBrand Identity09Selected Experiments3D • Sculpture • Fabrication
Index — Selected WorkDEF Studios, Portland OR
01Album ArtCovers in motion02Key ArtCampaign key frames03Show PostersGig + event prints
Index — All GalleriesDEF Studios, Portland OR
DEF Studios · Sculpture Portland, Oregon

It only existed in my head. Now some of it you can hold.

Twenty one pieces. Nine out of a universe that started as a musical project, eleven characters I grew up drawing, and one that belongs to nothing but me.

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01 · Where this came from

Sculpting was actually one of my first art forms.

I grew up with very crafty parents, so there was always Sculpey, clay, doll-making supplies and some strange material lying around that I could turn into something. As a kid I made dinosaurs, gargoyles and whatever else was occupying my brain at the time. I eventually got into working with actual clay and firing pieces, but as I got older, sculpting gradually took a back seat to design, illustration, music and everything else.

Discovering digital sculpting, particularly Nomad, unexpectedly brought all of that back.

Suddenly I had this flood of old ideas. Characters I’d drawn years ago, things I’d attempted to sculpt as a kid, objects that had only ever existed in my head — I could actually build them now. And unlike a drawing, once a sculpture exists in 3D, it keeps giving you new possibilities. I can move around it, change the lighting, photograph it from any angle, animate it, put it into another environment or print it and hold the actual thing in my hands.

3D printing pushed that feeling even further. There was something a little revolutionary about taking a shape that began as essentially digital clay and turning it into a physical object. Once I realized I could do that, the floodgates opened: figurines, props, costumes, jewelry, chain mail, characters, environments — whatever I could figure out how to make.

Increasingly, 3D has become part of how I approach creative problems in general. It’s even started finding its way into client projects that began as much more traditional branding work. A logo turns into a mascot, the mascot turns into a character, the character starts suggesting a world around it. Showing people what I’ve been making on my own has increasingly become a way of letting other people in on the fun.

There’s something incredibly satisfying about taking something that only existed in your imagination and turning it into matter.

21Pieces
192Turns recorded
9Minker-Verse
11Comic characters
02 · The collection

Three groups. Every piece turns.

01 · Collection

The Minker-Verse

A lot of my sculpting has become intertwined with Baron Minker, a musical project that gradually turned into something much larger.

As I was writing the music, I started associating the sounds with characters, places and fragments of a story. One character suggested another. A vehicle needed somewhere to go. An object needed a history. Eventually all of those disconnected ideas began developing their own internal logic, and the Minker-Verse started writing itself.

At its center is a world where imagination literally becomes matter.

Read the rest

Thoughts don’t remain thoughts there. Without some way of controlling your mind, thinking about something can cause it to physically manifest around you. Imagine ladders and suddenly ladders begin appearing across the landscape. React to that with fear and you’ve already started imagining the next thing.

That makes imagination both the greatest creative force in this universe and one of its greatest dangers.

A lot of the story has gradually become about that tension: imagination versus restraint, creation versus control, and what happens when people seek ownership over something they don’t fully understand.

I didn’t necessarily realize when I started building all of this how much those ideas reflected my own relationship with creativity. Apparently I was sneaking some autobiography in there without noticing.

9 pieces · 78 turns
01  /  The helmet

Baron 2.0

The helmet ended up mattering to me almost as much as the character wearing it.

Open the file 15 turns
RB Raoul + Blundo Character · Companion 11 turns
RH Raoul Character · The way in 9 turns
04  /  Character

Guy Dynamo

He looks like something that has been standing there a lot longer than you have.

Open the file 9 turns
DH Darbay Character · Everything strapped on 10 turns
MS The Minkership Vehicle · Almost organic 6 turns
07  /  Outsider

Brederling

A scientist sent in by our own government, with no real idea what he is walking into.

Open the file 8 turns
SM Sausage Man Character · Working title 5 turns
TB The Baron Character · The shadow 5 turns
02 · Collection

Comic Characters

This series started as a personal challenge: sculpt characters I’d loved since childhood, work relatively quickly, and do as much as possible essentially “freehand” in 3D.

Beast was the first experiment. Once I finished him and realized how much fun I’d had, the obvious solution was to keep going.

The series became partly an exercise in nostalgia and partly a crash course in everything from posing and anatomy to materials, lighting, effects and character design. The goal wasn’t to redesign these characters beyond recognition. Quite the opposite.

I wanted to figure out what I’d always loved about them and capture that.

11 pieces · 106 turns
10  /  Character study · Scale

Galactus

Scale, detail, and paying tribute to Jack Kirby.

Open the file 12 turns
SW Swamp Thing Character study · Alan Moore era 12 turns
CS Colossus Character study · Lighting 9 turns
13  /  Character study · Second attempt

Gambit

Attempt number two. The first one was built out of a cereal box.

Open the file 14 turns
BE Beast Character study · The first one 15 turns
NC Nightcrawler Character study · Teleportation 10 turns
CY Cyclops Character study · The blast 6 turns
TT The Thing Character study · Kirby shapes 13 turns
18  /  Character study · Silhouette

Magneto

Magneto barely needs to move. Everything around him does.

Open the file 12 turns
ST Storm Character study · Airborne 2 turns
WV Wolverine Character study · Short 1 turn
03 · On its own

One other thing

Pinoke is different from everything else on this page. He belongs to no universe and no series, and he is the only piece here that became an object you can pick up.

1 piece · 8 turns
21  /  Puppet

Pinoke

Started for my mom while she was in the hospital. Finished after she passed.

Open the file 8 turns
03 · Index
01 Baron 2.0 The helmet 02 Raoul + Blundo Character · Companion 03 Raoul Character · The way in 04 Guy Dynamo Character · Statuesque 05 Darbay Character · Everything strapped on 06 The Minkership Vehicle · Almost organic 07 Brederling Outsider 08 Sausage Man Character · Working title 09 The Baron Character · The shadow 10 Galactus Character study · Scale 11 Swamp Thing Character study · Alan Moore era 12 Colossus Character study · Lighting 13 Gambit Character study · Second attempt 14 Beast Character study · The first one 15 Nightcrawler Character study · Teleportation 16 Cyclops Character study · The blast 17 The Thing Character study · Kirby shapes 18 Magneto Character study · Silhouette 19 Storm Character study · Airborne 20 Wolverine Character study · Short 21 Pinoke Puppet
04 · How they get made

Digital clay, and then actual matter.

Everything here is sculpted digitally, most of it in Nomad. The thing that keeps pulling me back is that once a piece exists in 3D it stops being one image: I can move around it, change the lighting, shoot it from any angle, animate it, drop it into another environment, or print it and pick the thing up. The clips on every page are that last part made visible, each piece turning all the way around, which is also how I decide whether it is finished.

Want something built in three dimensions?

Characters, objects, props, or a shape that only exists in your head so far.

01 · Character work Design it and sculpt it From a brief or a scribble through to a piece that holds up from every side. 02 · Objects and props Build the thing itself Products, vehicles, packaging forms, anything that needs to exist as an object first. 03 · See also The Lab Where several of these pieces end up once they start moving.