01Dead Comics SocietyBrand Identity + Event Identity02Club TattooIllustration03Haystack WinesBrand Identity + Packaging04Museum of FailureExhibition Branding + Experiential052B FarmingBrand Identity + Photography06Rabbit Hole WinesBrand Identity + Packaging07Tame ImpalaPoster Design + Illustration08Ashwood Tattoo StudioBrand Identity09Selected Experiments3D • Sculpture • Fabrication
Index — Selected WorkDEF Studios, Portland OR
01Album ArtCovers in motion02Key ArtCampaign key frames03Show PostersGig + event prints
Index — All GalleriesDEF Studios, Portland OR
Sculpture · 06 / Minker Ship

Minker Ship

Not a character. A place things happen in.

All sculpture

The ship from the Baron Minker universe, turned slowly so the underside gets its moment. Hard surfaces after a shelf full of anatomy, which was the point.

RoleConcept, Sculpt, Art Direction
MediumDigital sculpture
Turns6 clips

Why a vehicle

Worldbuilding needs objects as much as it needs people. A ship tells you how the world moves, what it is made of, and how much it cares about comfort.

The underside

It is the most interesting part and the part nobody ever builds, so it got the slow pass.

Baron MinkerVehicleHard surfaceWorldbuilding
Turns · 6 clips
MS-0118s
MS-0311s
MS-0513s
MS-0218s
MS-0412s
MS-0614s

Need something built in the round?

Let’s make it