01Dead Comics SocietyBrand Identity + Event Identity02Club TattooIllustration03Haystack WinesBrand Identity + Packaging04Museum of FailureExhibition Branding + Experiential052B FarmingBrand Identity + Photography06Rabbit Hole WinesBrand Identity + Packaging07Tame ImpalaPoster Design + Illustration08Ashwood Tattoo StudioBrand Identity09Selected Experiments3D • Sculpture • Fabrication
Index — Selected WorkDEF Studios, Portland OR
01Album ArtCovers in motion02Key ArtCampaign key frames03Show PostersGig + event prints
Index — All GalleriesDEF Studios, Portland OR
Sculpture · 21 / Pinok

Pinok

The rare piece with its reference sitting on the desk.

All sculpture

Pinok exists as a physical puppet as well, which made this the one sculpt where the source material could be picked up and turned over by hand.

RoleConcept, Sculpt, Art Direction
MediumDigital sculpture
Turns8 clips

Working from a real object

Having the thing in front of you is less helpful than you would think. A puppet is built to move and a sculpt is built to hold still, so half the job was deciding which pose was the honest one.

Still open

There is a version of this that goes back to being a puppet again. That has not happened yet.

Original characterPuppetBaron MinkerTurntable
Turns · 8 clips
PK-0215s
PK-0511s
PK-089s
PK-108s
PK-0311s
PK-0613s
PK-0912s
PK-1117s

Need something built in the round?

Let’s make it