A major evolution of a character I’d been developing for years.
Baron 2.0 became a major evolution of a character I’d been developing for years, but the helmet eventually became almost as important to me as the character wearing it.
I designed it for The Serpents of Exile, and it gradually became the MacGuffin around which much of the larger story revolves. Within the Minker-Verse, the helmet allows its wearer to control aspects of an environment where thought itself can become physical. Other characters see it as a source of enormous power, although its actual purpose may have much more to do with restraint and control.
Visually, I obsessed over the tiny embellishments, symbols and details until the object started developing a mythology of its own.
Being able to eventually print the helmet at full scale, wear it and build an entire costume around something that had previously existed only in my head was wonderfully bonkers.