01Dead Comics SocietyBrand Identity + Event Identity02Club TattooIllustration03Haystack WinesBrand Identity + Packaging04Museum of FailureExhibition Branding + Experiential052B FarmingBrand Identity + Photography06Rabbit Hole WinesBrand Identity + Packaging07Tame ImpalaPoster Design + Illustration08Ashwood Tattoo StudioBrand Identity09Selected Experiments3D • Sculpture • Fabrication
Index — Selected WorkDEF Studios, Portland OR
01Album ArtCovers in motion02Key ArtCampaign key frames03Show PostersGig + event prints
Index — All GalleriesDEF Studios, Portland OR
Sculpture · 01 / Baron 2.0

Baron 2.0

A major evolution of a character I’d been developing for years.

All sculpture

Baron 2.0 became a major evolution of a character I’d been developing for years, but the helmet eventually became almost as important to me as the character wearing it.

RoleConcept, Sculpt, Art Direction
MediumDigital sculpture
Turns15 clips

The helmet

I designed it for The Serpents of Exile, and it gradually became the MacGuffin around which much of the larger story revolves. Within the Minker-Verse, the helmet allows its wearer to control aspects of an environment where thought itself can become physical. Other characters see it as a source of enormous power, although its actual purpose may have much more to do with restraint and control.

Visually, I obsessed over the tiny embellishments, symbols and details until the object started developing a mythology of its own.

Wearing it

Being able to eventually print the helmet at full scale, wear it and build an entire costume around something that had previously existed only in my head was wonderfully bonkers.

Minker-VerseOriginal characterHelmetCostumeTurntable
Turns · 15 clips
BR-0112s
BR-0312s
BR-0518s
BR-0718s
BR-0912s
BR-117s
BR-1417s
BR-1714s
BR-0213s
BR-0412s
BR-067s
BR-086s
BR-109s
BR-128s
BR-1511s

Need something built in the round?

Let’s make it