The steed became a companion, and the companion became a character.
Blundo originally wasn’t supposed to be particularly important.
Raoul simply needed this strange animal to ride through the landscape, so I designed one. But the more I worked on this weird little beast, the more attention I started giving him. Eventually the “steed” became a companion, the companion became a character, and the character started developing his own lore.
That’s happened repeatedly while building this world: something created to solve one little problem suddenly demands its own story.
Blundo has become particularly special to me. People seem to gravitate toward him almost immediately, which makes sense because I did exactly the same thing.
He was made with a lot of love.