01Dead Comics SocietyBrand Identity + Event Identity02Club TattooIllustration03Haystack WinesBrand Identity + Packaging04Museum of FailureExhibition Branding + Experiential052B FarmingBrand Identity + Photography06Rabbit Hole WinesBrand Identity + Packaging07Tame ImpalaPoster Design + Illustration08Ashwood Tattoo StudioBrand Identity09Selected Experiments3D • Sculpture • Fabrication
Index — Selected WorkDEF Studios, Portland OR
01Album ArtCovers in motion02Key ArtCampaign key frames03Show PostersGig + event prints
Index — All GalleriesDEF Studios, Portland OR
Sculpture · 03 / Raoul

Raoul

In the original drawing he’s facing away from the viewer.

All sculpture

Raoul began as one of the earliest sketches for the Minker-Verse. In the original drawing, he’s actually facing away from the viewer, heading toward something we can’t see.

RoleConcept, Sculpt, Art Direction
MediumDigital sculpture
Turns9 clips

That image defined him

That image ended up defining him.

While I had initially created the antagonistic forces of this universe first, Raoul gradually became our way into it — essentially a real-world person transported into this strange, expansive place and forced to experience it for the first time.

Not the hero. The window.

He’s not necessarily the traditional hero of the story. He’s the window.

Through him, we get to discover the Minker-Verse rather than simply being told what it is.

Minker-VerseOriginal characterProtagonistTurntable
Turns · 9 clips
RH-0113s
RH-0311s
RH-059s
RH-0710s
RH-098s
RH-0216s
RH-0413s
RH-0614s
RH-0812s

Need something built in the round?

Let’s make it